using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;

namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other;

/// <summary>A command which shows the data files.</summary>
[SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")]
internal class ShowDataFilesCommand : ConsoleCommand
{
    /*********
    ** Public methods
    *********/
    /// <summary>Construct an instance.</summary>
    public ShowDataFilesCommand()
        : base("show_data_files", "Opens the folder containing the save and log files.") { }

    /// <summary>Handle the command.</summary>
    /// <param name="monitor">Writes messages to the console and log file.</param>
    /// <param name="command">The command name.</param>
    /// <param name="args">The command arguments.</param>
    public override void Handle(IMonitor monitor, string command, ArgumentParser args)
    {
        Process.Start(new ProcessStartInfo
        {
            FileName = Constants.DataPath,
            UseShellExecute = true
        });

        monitor.Log($"OK, opening {Constants.DataPath}.", LogLevel.Info);
    }
}
